This is an Image Map. Click Green Caches, Yellow Combats, or Red Arrows.
CACHES
TRAP
This one is simple. Gorath pushes the left Transparent Crystal forth,
thus getting rid of the Green Pole Current. Next he pushest the right
Transparent Crystal into a position to trigger the right Blaster, in
order to get rid of the Red Pole Current. Owyn finally pushes the Solid
Crystal forth, clogging the Left Blaster. Owyn can now comfortably exit
the Trap, since the Red Right Pole shields him from the Right Blaster.
Version 1.02: Probably the programmers became aware of this problem, and tried
to correct it in the new version. They really bungled it. Now the Well doesn't
consume any Fadamor's AT ALL. Even if you only have ONE portion, you can go on
raising Strength for ages! Surely this was not meant to be. You can raise Strength
to 250 this way (which is utterly silly), but beware! I would suggest stopping
at 200 - any more Strength is useless, and practically dangerous. Why?
Here's the reason why. I don't want to go into this in mathematical detail, but
255 is the highest Strength figure the game can handle. If Strength goes above
that number, it will revert to 0 (Zero). You don't want that to happen, do you?
At this stage of the game, there are at least two possibilities left for this to happen.
So don't be TOO greedy, please?
MAGICAL WELL
You need Fadamor's Formula in order to utilize the magical properties
of this Well. For each portion of Fadamor's you will be able to raise
your Characters' Strength by 3 points. But take care! In version 1.01
there's a catch to this, and in version 1.02 there is a ridiculous bug!
Version 1.01: This works, more or less as promised. You can raise Strength
by 3 points for each portion of Fadamor's. But the game can cheat you! I've
tried to analyse this, and here's what I think happens: First Owyn's inventory
is checked for Fadamor's Formula. If he has any, it will all disappear, not just
one portion! If Owyn doesn't have any, Gorath's supply is checked. If he has any,
it will all go, just as in Owyn's case! Are these guys clumsy, or what? There
seems to be an obvious method to avoid this. First make sure Gorath is holding
ALL the available Fadamor's. Now give ONE portion to Owyn. Use the Well. Repeat
until all the Fadamor's has gone. You will now have utilized every portion available.
(If you don't want to take any chances on this, just place all the Fadamor's you
have in a Bag, and then feed one portion at a time to either of the Characters.)
ELVANDAR
Elvandar can be entered in two ways, both of which trigger the end of Chapter
Six. It is not a good idea to enter via this Sector, unless you've already
been to the Ancient Valheru Ruins (see), found the Guarda Revanche and repaired it
using the Shell received from Eliaem. It is quite possible to finish the game without
the Guarda, but it definitely helps (bugs and all). The Valheru Ruins also lead to
Elvandar.
Each LARGE STEP takes approximately 31 hours. This means that one, and sometimes two,
Rations will be consumed per step.
The Basic Skills Maxima get raised as time passes. If you have HUGE amounts
of Rations, you can pump up the Basic Maxima by spending a lot of time exploring
the Sleeping Glades. (Not really recommended!)
You can reach the Ancient Valheru ruins without entering the Glades. Having crossed
the West Bridge, go West, staying as close to the river as possible. When you reach
the Western Hills, go North, hugging the hillside. DO NOT veer East!
There is basically only one Cache of interest here, the Trapped Chest West of
Elvandar. It contains a Bessy Mauler, which Gorath would like to have. Make sure
you have enough Rations, and take the shortest route! The group of three Chests is
unlikely to be of interest, although the shortest path towards it is quite within your
means. The Trapped Chest has UNFORTUNATE FLUX (surely held by Owyn at this stage),
and (in version 1.02) MIRRORWALL. If you're tempted, be careful - you need a Lockpicking
Skill of 95 minimum to deactivate the Trap!
THE SLEEPING GLADES
Beware! If you enter this area, you will fall asleep every time you take
a step. Rations will be consumed at an alarming rate!
The mechanics here are not easy to establish, but it seems that the following
can be relied on:
COMBATS
This is a rough table of all Enemies in this sector of Zone 8. For more
detailed information click on the Combat Number in the map above, or in the
table below.
Combat # 15 ( North Trail, near Well ) | Zone 8 Chapter 6-6 Enemies= 2 | |||||||||||
WB | 047 | 0104 | 03 | 58 | 47 | 03 | 27 | 61 | 48 | 70 | 85 | |
WB | 048 | 0304 | 05 | 51 | 49 | 02 | 35 | 58 | 45 | 74 | 74 | |
Combat # 16 ( Near Trap on Elvandar Road ) | Zone 8 Chapter 6-6 Enemies= 3 | |||||||||||
WG | 049 | 0404 | 02 | 56 | 38 | 02 | 30 | 56 | 51 | 72 | 65 | |
WB | 050 | 0104 | 03 | 48 | 30 | 03 | 26 | 56 | 60 | 74 | 89 | |
WB | 051 | 0605 | 05 | 51 | 48 | 03 | 31 | 73 | 60 | 70 | 78 | |
Combat # 17 ( At North Trail junction ) | Zone 8 Chapter 6-6 Enemies= 4 | |||||||||||
WB | 052 | 0105 | 05 | 40 | 38 | 03 | 31 | 73 | 49 | 78 | 84 | |
WB | 053 | 0305 | 04 | 53 | 40 | 02 | 26 | 74 | 48 | 71 | 85 | |
WB | 054 | 0506 | 03 | 52 | 47 | 02 | 34 | 64 | 55 | 80 | 77 | |
WB | 055 | 0704 | 05 | 42 | 44 | 03 | 25 | 74 | 46 | 78 | 82 | |
Combat # 18 ( Outside Valheru Ruins ) | Zone 8 Chapter 6-6 Enemies= 2 | |||||||||||
WB | 056 | 0105 | 04 | 40 | 47 | 02 | 26 | 66 | 51 | 77 | 75 | WYV01 WYV01 |
WB | 057 | 0404 | 07 | 15 | 3 | 01 | 25 | 64 | 50 | 74 | 82 | |
Combat # 21 ( Near N end of North Trail ) | Zone 8 Chapter 6-6 Enemies= 3 | |||||||||||
WB | 066 | 0103 | 03 | 45 | 41 | 03 | 34 | 59 | 48 | 73 | 76 | |
WB | 067 | 0406 | 05 | 46 | 46 | 03 | 27 | 73 | 51 | 79 | 81 | |
WB | 068 | 0604 | 05 | 45 | 46 | 03 | 26 | 75 | 57 | 73 | 84 | |
Combat # 22 ( South of Elvandar ) | Zone 8 Chapter 6-6 Enemies= 5 | |||||||||||
WB | 069 | 0104 | 05 | 54 | 43 | 02 | 26 | 60 | 49 | 80 | 83 | |
WB | 070 | 0209 | 02 | 53 | 48 | 02 | 25 | 74 | 58 | 79 | 70 | |
WB | 071 | 0404 | 02 | 57 | 46 | 02 | 35 | 72 | 60 | 73 | 74 | |
WB | 072 | 0509 | 05 | 51 | 35 | 03 | 31 | 74 | 52 | 78 | 88 | |
WB | 073 | 0604 | 04 | 54 | 37 | 02 | 32 | 71 | 45 | 70 | 78 |